Online Game
Accomplishments
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Online Game for Mobile Phone
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BigMountain
Online Game for Mobile Phone

Realization of an Online Platform by HTTP networking

EitaroSoft has newly realized the technology to real-time network by HTTP networking.
This technology has enlarged the Online Game Environment.
Besides, we have the preparation for the variety of necessary functions as standard.
As a result, all the bothering steps of Online Games could be skipped.
Server Management Capability Manage servers for mobile access. Automatic adjustment depending on server access cases.
Lobby Management Capability Manage player's lobby for matching with other players.
Room Management Capability Settings for room names and passwords.
Chat Management Capability Manage comments on chats of players. Judging NG words and so on.
Management Tools Manage from Player information to on-play information.

Online Game with HTTP communication

We, EitaroSoft, have been leading `mobile online industry` in Japan. In March 2006, EitaroSoft has successfully achieved to utilize the `turn type`(users exchange their turn to attack each other) of online battle game with one of the most greatest hit game title, `Daisenryaku`, of which total sale is over 10 thousand within Japan. Moreover this application is the first in Mobile Devices series to be implemented with the HTTP communication system.
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P2P network online game

2006.September we have succeeded to develop a online networking module ?BIG MOUNTAIN?which does not require a server and enables users to communicate directly from their own mobile phones. Therefore incredibly high- speed online network is now actualized and the `real time` high quality online game is more enjoyable. This module has been utilized for a title ?Lost Planet?by CAPCOM, and it has been introduced at several exhibitions of Tokyo Game Show.

We have successfully accomplished to develop an online game, which is the combination of 3D and P2P network system with “full scale” real time network.

The general 3D online game have difficulties in operating "real time network" due to the high demand of CPU. However the "Big Mountain" the online network module we have originally developed enables to actualize a smooth network communication.
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